Pakistani students' perceptions about their learning experience through video games: A qualitative case study.
Tooba KhalidSyeda Hina BatoolAyesha KhalidHenna SaeedSyed Waqas Hussain ZaidiPublished in: Libr. Hi Tech (2020)
Keyphrases
- learning experience
- video games
- learning outcomes
- learning tools
- learning process
- e learning
- learning styles
- educational games
- game play
- mobile learning
- learning scenarios
- authoring tool
- learning opportunities
- game design
- game based learning
- game playing
- mathematics learning
- online learning environments
- classroom environment
- serious games
- learning resources
- helping students
- middle school
- virtual learning environments
- online learning
- learning design
- attitudes toward
- social software
- quest atlantis