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Energy-based 6-DOF penetration depth computation for penalty-based haptic rendering algorithms.

Maxim KolesnikovMilos Zefran
Published in: IROS (2007)
Keyphrases
  • computer vision
  • times faster
  • linear algebra
  • learning algorithm
  • significant improvement
  • optimization problems
  • high fidelity
  • data mining
  • objective function
  • data structure
  • benchmark datasets
  • texture mapping