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Real-Time Simulation of Animated Characters Crowd in Unreal Engine 4.

Michal RosenbeigerArtur BakTomasz S. Czajkowski
Published in: ICCVG (2018)
Keyphrases
  • real time
  • high fidelity
  • low cost
  • mathematical model
  • numerical simulations
  • simulation model
  • real environment
  • pedestrian dynamics
  • database
  • computer vision
  • hidden markov models
  • augmented reality
  • scene images