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Real-Time Simulation of Animated Characters Crowd in Unreal Engine 4.
Michal Rosenbeiger
Artur Bak
Tomasz S. Czajkowski
Published in:
ICCVG (2018)
Keyphrases
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real time
high fidelity
low cost
mathematical model
numerical simulations
simulation model
real environment
pedestrian dynamics
database
computer vision
hidden markov models
augmented reality
scene images