Partial observability during predictions of the opponent's movements in an RTS game.
Simon ButlerYiannis DemirisPublished in: CIG (2010)
Keyphrases
- partial observability
- imperfect information
- game playing
- planning problems
- partially observable
- computer poker
- planning under partial observability
- human players
- game theory
- game theoretic
- belief space
- game tree
- reinforcement learning
- belief state
- partial information
- nash equilibrium
- markov decision process
- machine learning
- evaluation function
- markov decision processes
- dynamic environments
- state space
- expert systems