The Speed and Threshold of the Biased Perfect Matching Game.
Noah BrustleSarah ClusiauVishnu V. NarayanNdiamé NdiayeBruce ReedBen SeamonePublished in: LAGOS (2021)
Keyphrases
- image matching
- matching process
- video games
- real time
- matching algorithm
- high quality
- game design
- pattern matching
- game theory
- game playing
- high speed
- integral image
- computer games
- virtual world
- graph matching
- optimal strategy
- shape matching
- serious games
- cooperative
- string matching
- matching scheme
- game development
- image sequences