The plausibility of using unmanned aerial vehicles as a serious game for dealing with attention deficit-hyperactivity disorder.
Sonia LópezJosé-Antonio CervantesSalvador CervantesJahaziel MolinaFrancisco CervantesPublished in: Cogn. Syst. Res. (2020)
Keyphrases
- unmanned aerial vehicles
- serious games
- attention deficit hyperactivity disorder
- virtual environment
- path planning
- search and rescue
- game engine
- autonomous systems
- computer games
- educational games
- learning scenarios
- game play
- control algorithm
- game development
- video games
- game design
- aerial vehicles
- communication skills
- design principles
- dynamic environments
- learning processes
- object recognition