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The Pragmatics of Board Games in K-12 Science Classrooms.
Chris Quintana
Rebecca M. Quintana
Leah A. Bricker
Published in:
ICLS (2020)
Keyphrases
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science classroom
board game
middle school
high school
game playing
learning environment
computer supported
game design
perfect information
science instruction
urban planning
computer programs
computer games
tree search
conceptual understanding