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Social enrichment by virtual characters - differential benefits.
Agneta Gulz
Published in:
J. Comput. Assist. Learn. (2005)
Keyphrases
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agent model
virtual characters
social interaction
virtual humans
embodied conversational agents
crowd simulation
virtual environment
social media
social networks
social behavior
serious games
social influence
learning processes
multi agent systems
social psychology
pedagogical agents
metadata