Innovation in the age of virtual reality through organizing international student competition.
Akihiko ShiraiJun NishidaDaiki SatoKosuke SatoHikaru TakatoriSusumu TachiPublished in: SIGGRAPH Asia Symposium on Education (2015)
Keyphrases
- virtual reality
- international competition
- virtual environment
- virtual world
- three dimensional
- computer graphics
- learning environment
- augmented reality
- learning process
- computer animation
- photorealistic
- virtual reality technology
- student learning
- intelligent tutoring systems
- trading agent competition
- multi sensory
- visual data mining
- virtual museum
- virtual humans
- virtual training
- computer science
- knowledge management
- interactive virtual
- competitive market
- virtual reality environments
- science education
- force feedback
- learning styles
- vision system
- virtual laboratory
- digital libraries
- pattern recognition
- tangible user interface