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Innovation in the age of virtual reality through organizing international student competition.
Akihiko Shirai
Jun Nishida
Daiki Sato
Kosuke Sato
Hikaru Takatori
Susumu Tachi
Published in:
SIGGRAPH Asia Symposium on Education (2015)
Keyphrases
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virtual reality
international competition
virtual environment
virtual world
three dimensional
computer graphics
learning environment
augmented reality
learning process
computer animation
photorealistic
virtual reality technology
student learning
intelligent tutoring systems
trading agent competition
multi sensory
visual data mining
virtual museum
virtual humans
virtual training
computer science
knowledge management
interactive virtual
competitive market
virtual reality environments
science education
force feedback
learning styles
vision system
virtual laboratory
digital libraries
pattern recognition
tangible user interface