Playing educational micro-games at high schools: Individually or collectively?
Cyril BromDavid LevcíkMichaela BuchtováDaniel KlementPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- high school
- computer games
- educational games
- game playing
- classroom teaching
- foreign language learners
- digital games
- project based learning
- role playing game
- online game
- games played
- game based learning
- serious games
- game players
- board game
- attitudes toward
- imperfect information
- video games
- game play
- high school students
- learning games
- teaching practices
- game design
- mobile games
- card game
- conceptual understanding
- educational technology
- e learning
- computer poker
- high school teachers
- pedagogical design
- grade students
- human players
- general game playing
- middle school
- game theory
- learning environment
- game development
- game theoretic
- nash equilibrium
- learning tools
- two player games