An evolutionary approach for interactive computer games.
Georgios N. YannakakisJohn LevineJohn HallamPublished in: IEEE Congress on Evolutionary Computation (2004)
Keyphrases
- computer games
- interactive storytelling
- synthetic characters
- digital entertainment
- game play
- educational games
- game design
- user interaction
- video games
- commercial games
- role playing game
- digital storytelling
- educational software
- artificial intelligence
- game development
- multi sensory
- online game
- higher order thinking skills