Construction of a learning environment for algorithm and programming where learners operate objects in a domain world.
Yasuhiro NoguchiTakeharu NakaharaTatsuhiro KonishiSatoru KogureYukihiro ItohPublished in: Int. J. Knowl. Web Intell. (2010)
Keyphrases
- learning environment
- learning algorithm
- computational complexity
- dynamic programming
- np hard
- k means
- learning process
- e learning
- matching algorithm
- computational cost
- significant improvement
- objective function
- expectation maximization
- segmentation algorithm
- preprocessing
- geometric constraints
- optimal solution
- similarity measure
- worst case
- search space
- optimization algorithm
- learning systems
- programming language
- learning opportunities
- recognition algorithm
- decision trees
- learning activities
- probabilistic model
- cost function
- moving objects