ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder.
Nikolaos SergisChristos TroussasAkrivi KrouskaChristina TzortziGeorgios BardisCleo SgouropoulouPublished in: Comput. (2024)
Keyphrases
- attention deficit hyperactivity disorder
- virtual reality
- virtual environment
- computer graphics
- virtual world
- augmented reality
- photorealistic
- virtual humans
- user experience
- serious games
- computer animation
- visual data mining
- virtual training
- virtual reality technology
- interactive virtual
- virtual museum
- virtual laboratory
- three dimensional
- higher education
- human brain
- computer vision
- collaborative virtual environments
- digital museum