Sources of evidence for embedded assessment in immersive games.
Brian C. NelsonBenjamin E. ErlandsonAndré R. DenhamPublished in: ICLS (2010)
Keyphrases
- game players
- virtual environment
- virtual reality
- video games
- game theory
- information sources
- human computer interaction
- serious games
- learning experience
- nash equilibrium
- learning environment
- virtual world
- embedded systems
- multiple sources
- computer games
- game playing
- assessment process
- nash equilibria
- empirical evidence
- data sources
- general game playing
- human computation
- mixed reality
- data sets
- weighted majority
- watermarking algorithm
- risk assessment
- multi user
- educational games
- cooperative
- databases