Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis.
Adam Kao-Wen WengHsiao-Yun ChangKuei-Kuei LaiPublished in: ICCE-Berlin (2023)
Keyphrases
- bibliometric analysis
- social sciences
- search based software engineering
- video games
- computer games
- technological advances
- massively multiplayer online games
- rapidly evolving
- virtual reality
- future development
- interdisciplinary field
- innovative solutions
- game players
- virtual world
- virtual reality technology
- case study
- artificial intelligence
- management information systems
- game play
- learning experience
- virtual environment
- multimedia
- data mining
- game playing
- multi user
- mobile games
- educational games
- engineering design
- pedagogical design
- virtual reality environments