Digital games for career guidance: a systematic review using PRISMA guidelines.
Anna ParolaRaffaele Di FuccioJenny MarcionettiPierpaolo LimonePublished in: Behav. Inf. Technol. (2024)
Keyphrases
- digital games
- systematic review
- empirical studies
- game based learning
- learning environment
- information systems
- computer games
- educational tool
- digital game based learning
- educational games
- game design
- information technology
- learning tools
- digital media
- foreign language learners
- game play
- serious games
- secondary school
- educational contexts
- learning systems