A Virtual Reality Environment for Rehabilitation of Prospective Memory in Stroke Patients.
Moffat MathewsAntonija MitrovicStellan OhlssonJay HollandAudrey McKinleyPublished in: KES (2016)
Keyphrases
- virtual reality
- virtual training
- virtual world
- virtual environment
- virtual humans
- three dimensional
- computer graphics
- virtual space
- photorealistic
- augmented reality
- virtual reality technology
- multi sensory
- interactive virtual
- computer animation
- virtual museum
- ischemic stroke
- computer generated forces
- machine learning
- visual data mining
- virtual reality environments
- tangible user interface
- real environment
- hand held
- metadata
- e learning
- real time