Teaching Hardware Reverse Engineering: Educational Guidelines and Practical Insights.
Carina WiesenSteffen BeckerMarc FyrbiakNils AlbartusMalte ElsonNikol RummelChristof PaarPublished in: TALE (2018)
Keyphrases
- reverse engineering
- educational technology
- digital storytelling
- web based learning
- learning analytics
- e learning
- distance education
- learning design
- educational systems
- educational software
- teaching methods
- secondary education
- educational institutions
- tertiary education
- teacher education
- software engineering
- blended learning
- pedagogical design
- object oriented
- software maintenance
- classroom teaching
- dynamic analysis
- computer science education
- higher education
- learning sciences
- mathematics education
- school teachers
- conceptual schema
- online learning
- gene regulatory networks
- program understanding
- learning environment
- design guidelines
- educational practices
- web based teaching
- high school
- learning community
- educational video games
- distance learning
- technology integration
- role playing game
- primary school
- legacy systems
- learning process
- educational settings
- science education
- artificial intelligence
- teaching practices
- open source
- computer programming
- software engineers
- professional development
- program slicing
- computer games
- reverse engineer
- learning experience
- database systems
- legacy software systems
- databases