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3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning.

Joan M. MazurRuigang YangMingxuan SunRebecca Kayrouz
Published in: Edutainment (2006)
Keyphrases
  • experiential learning
  • st century
  • adult learning
  • game design
  • technology enhanced
  • lifelong learning
  • effective learning
  • multimedia
  • learning theories
  • mobile phone
  • user interaction