Gamification as a strategy in collaborative learning against virtual education in times of pandemic.
Cristina Páez QuindeDaniel Morocho-LaraCatherine P. Culqui CMarbella EscalantePublished in: EDUCON (2022)
Keyphrases
- collaborative learning
- role play
- serious games
- technology enhanced
- virtual environment
- learning process
- computer supported collaborative learning
- distance learning
- virtual reality technology
- content analysis
- learning theories
- virtual laboratory
- individual learning
- learning outcomes
- computer supported collaboration
- e learning
- interactive learning environments
- computer mediated
- virtual reality
- computer supported
- collaborative activities
- computer mediated communication
- life long learning
- knowledge construction
- virtual world
- lifelong learning
- game design
- higher education
- learning analytics
- student learning
- information and communication technologies
- user experience