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Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4.
Lukasz Nowak
Artur Bak
Tomasz S. Czajkowski
Konrad Wojciechowski
Published in:
ICCVG (2018)
Keyphrases
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real time
real time rendering
high fidelity
graphics hardware
low cost
neural network
high speed
computer graphics
image synthesis
gpu implementation
high quality
cloud computing
quality of service
volume visualization