Game and Player Feature Selection for Entertainment Capture.
Georgios N. YannakakisJohn HallamPublished in: CIG (2007)
Keyphrases
- game play
- video games
- feature selection
- computer games
- two player games
- repeated games
- board game
- multi player
- imperfect information
- game design
- educational games
- game mechanics
- game playing
- game players
- human players
- text categorization
- computer poker
- mobile games
- pure nash equilibria
- massively multiplayer online role playing games
- machine learning
- game based learning
- boolean games
- serious games
- learning experience
- evaluation function
- high dimensionality
- feature selection algorithms
- game theoretic
- feature extraction
- feature space
- card game
- text classification
- knn
- perfect information
- game theory
- feature set
- microarray data
- role playing game
- classification accuracy
- irrelevant features
- multimedia
- discriminative features
- selected features
- classification models
- incomplete information