Is Loot Box Presence in Video Games Being Correctly and Consistently Labelled? Comparing All Age Rating Decisions Made by the German USK, the American ESRB, and the European PEGI in 2023.
Leon Y. XiaoPublished in: GEM (2024)
Keyphrases
- video games
- learning experience
- game play
- game playing
- decision making
- educational games
- game design
- collaborative filtering
- learning tools
- decision makers
- computer games
- recommender systems
- united states
- artificial intelligence
- serious games
- machine learning
- game based learning
- commercial games
- key features
- learning systems
- software engineering
- game development
- game players
- game engine