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When Every Millisecond Counts: The Impact of Delay in VR Gaming.

Saeed Shafiee SabetRagnhild EgKjetil RaaenMuhammad OasimMichael RieglerPål Halvorsen
Published in: QoMEX (2022)
Keyphrases
  • virtual environment
  • virtual reality
  • high impact
  • real time
  • data sets
  • case study
  • multiscale
  • multi agent
  • scheduling problem
  • computer games
  • critical path
  • user perceived