An approach to solving the inverse kinematics problem of virtual human's lower limbs kinematic chain.
Gangfeng DengXianxiang HuangQinhe GaoQuanmin ZhuZhili ZhangYing ZhanPublished in: Int. J. Model. Identif. Control. (2014)
Keyphrases
- inverse kinematics
- virtual humans
- human body
- kinematic chain
- joint angles
- motion capture
- robot manipulators
- virtual reality
- robot arm
- position and orientation
- virtual environment
- haptic interaction
- motion planning
- end effector
- human motion
- virtual world
- articulated objects
- computer graphics
- pose estimation
- three dimensional
- agent model
- face recognition
- object recognition
- hand held
- multi party
- degrees of freedom