A Mobile Educational Lab Kit for Fragile Contexts.
Claudio Cesar Silva de FreitasJennifer DeBoerPublished in: GHTC (2019)
Keyphrases
- mobile games
- mobile phone
- mobile devices
- ubiquitous learning
- context aware systems
- context aware
- e learning
- context aware services
- smart phones
- educational technology
- mobile environments
- learning technologies
- distance education
- mobile users
- m learning
- educational games
- multimedia
- technology supported
- mobile technologies
- learning community
- learning analytics
- mobile computing
- mobile networks
- mobile services
- interactive learning
- concept maps
- mobile applications
- computing environments
- mobile learning