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From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups.
Olivier Szymanezyk
Patrick Dickinson
Tom Duckett
Published in:
DiGRA Conference (2011)
Keyphrases
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open world
crowd behavior
behavioral patterns
group members
closed world
data exchange
incomplete information
social media
social networks
data sets
expressive power
query answering
social networking
emotional state