Computing hierarchical curve-skeletons of 3D objects.
Nicu D. CorneaDeborah SilverXiaosong YuanRaman BalasubramanianPublished in: Vis. Comput. (2005)
Keyphrases
- d objects
- object recognition
- viewpoint
- multi view
- pose estimation
- control points
- range data
- shape descriptors
- three dimensional
- cad models
- d mesh
- object classes
- line drawings
- polyhedral objects
- endpoints
- invariant recognition
- texture mapping
- viewing direction
- geometric models
- topological information
- geometric invariants
- pose normalization
- curve skeleton
- recognizing objects
- shape representation
- b spline
- video sequences
- image sequences