Students' Experiences of Learning Mathematics Through Games Design.
Wayne GallearPetros LamerasCraig D. StewartPublished in: IMCL (2019)
Keyphrases
- simulation game
- case study
- helping students
- engineering students
- learning environment
- educational experiences
- high school students
- learning process
- distance learning
- intelligent tutoring systems
- learning games
- learning activities
- learning goals
- game design
- e learning
- collaborative learning
- situated learning
- design process
- college students
- learning experience
- engineering design
- student learning
- high school
- computer games
- mobile learning
- higher education