Drawing as reflection strategy for immersive virtual reality learning to enhance students' science outcome.
Ting-Yu HsuMing-Puu ChenPublished in: IIAI-AAI-Winter (2021)
Keyphrases
- virtual reality
- virtual environment
- learning process
- virtual reality technology
- elementary school
- computer programming
- virtual world
- science education
- augmented reality
- middle school
- three dimensional
- virtual laboratory
- middle school students
- helping students
- computer graphics
- science learning
- role play
- subject matter
- elementary school students
- learning experience
- conceptual understanding
- engineering education
- primary school
- multi user virtual environments
- multi sensory
- learning environment
- virtual space
- high school students
- photorealistic
- learning sciences
- student learning
- learning activities
- student teachers
- mobile learning
- online learning
- epistemological beliefs
- secondary school
- high school
- distance learning
- higher education
- digital libraries
- virtual reality environments