Archaeological fragment characterization and 3D reconstruction based on projective GPU depth maps.
Carlos Sanchez BelenguerEduardo Vendrell VidalPublished in: VSMM (2012)
Keyphrases
- depth map
- d scene
- three dimensional
- dense depth maps
- multi view stereo
- multi view
- depth information
- stereo matching
- high quality
- depth estimation
- view synthesis
- input image
- image sequences
- real time
- high resolution
- structure from motion
- low resolution
- super resolution
- real scenes
- depth data
- depth cameras
- time of flight
- projective reconstruction
- view interpolation
- scene understanding
- stereo vision
- intermediate views
- image based rendering
- scene structure
- photorealistic
- visual hull
- depth images
- stereo pair
- camera parameters