Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices.
Jose Luis PontonHaoran YunCarlos AndújarNuria PelechanoPublished in: CoRR (2022)
Keyphrases
- virtual reality
- virtual environment
- motion patterns
- virtual world
- motion capture
- position and orientation
- motion model
- normalized correlation
- prediction accuracy
- matching algorithm
- motion prediction
- motion analysis
- dominant orientation
- prediction model
- image sequences
- space time
- matching process
- optical flow
- human motion
- motion estimation
- shape matching
- motion capture data
- motion segmentation
- virtual space
- feature points
- spatio temporal
- camera motion
- mobile devices
- feature matching
- computer graphics
- point features
- moving objects
- prediction error
- gabor filters
- graph matching
- human body
- motion planning
- reference frame
- multi user
- hand gestures
- relative position
- deformable objects
- virtual characters
- multi view
- human computer interaction
- pattern matching
- computer vision