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EEG-based Control of a 3D Game Using 14-channel Emotiv Epoc+.

Thabo N. MaleteKabo MorutiTsaone Swaabow ThapeloRodrigo S. Jamisola
Published in: CIS/RAM (2019)
Keyphrases
  • control system
  • game theory
  • multi channel
  • computer games
  • control strategy
  • control method
  • imperfect information
  • repeated games
  • learning experience
  • video games
  • game play
  • game playing
  • game theoretic