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EEG-based Control of a 3D Game Using 14-channel Emotiv Epoc+.
Thabo N. Malete
Kabo Moruti
Tsaone Swaabow Thapelo
Rodrigo S. Jamisola
Published in:
CIS/RAM (2019)
Keyphrases
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control system
game theory
multi channel
computer games
control strategy
control method
imperfect information
repeated games
learning experience
video games
game play
game playing
game theoretic