Login / Signup
Displacement mapping with ray-casting in hardware.
Keith Yerex
Martin Jägersand
Published in:
SIGGRAPH Sketches (2004)
Keyphrases
</>
ray casting
volume rendering
graphics hardware
volume visualization
volume data
parallel architectures
real time
gpu implementation
massively parallel
computing systems
embedded systems
three dimensional
hardware implementation
high end
point sets
deformable models
ray tracing
optical flow
image processing