Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment.
José Ricardo da S. JuniorEsteban CluaAnselmo Antunes MontenegroPaulo A. PagliosaPublished in: SBGames (2010)
Keyphrases
- rigid body
- collision detection
- simulation environment
- real time
- rigid body motion
- free flight
- graphics processing units
- graphics processors
- heterogeneous computing
- motion parameters
- rotation and translation
- gpu implementation
- rigid objects
- fluid dynamics
- mobile robot
- fluid flow
- object recognition
- parallel processing
- point correspondences
- search space
- intel xeon