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Improved Shortest Path Maps with GPU Shaders.
Renato Farias
Marcelo Kallmann
Published in:
CoRR (2018)
Keyphrases
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shortest path
shortest path problem
shortest path algorithm
road network
path length
routing algorithm
minimal surface
flow graph
weighted graph
geodesic distance
parallel computation
path selection
dijkstra algorithm
distance transformation
minimum spanning tree
path planning
euclidean distance