Embedding game-based problem-solving phase into problem-posing system for mathematics learning.
Kuo-En ChangLin-Jung WuSheng-En WengYao-Ting SungPublished in: Comput. Educ. (2012)
Keyphrases
- mathematics learning
- case based reasoning
- learning systems
- vector space
- knowledge acquisition
- information processing
- learning tools
- digital educational games
- graph embedding
- learning phase
- tutoring system
- video games
- engineering design
- high school
- training phase
- phase information
- mobile learning
- artificial intelligence
- explanation based learning
- cognitive model
- intelligent tutoring systems
- preprocessing phase