Undergraduate Nursing Students' Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulations.
Mamta ShahChristine GouveiaBenjamin BabcockPublished in: iLRN (2022)
Keyphrases
- virtual reality
- computer self efficacy
- programming assignments
- undergraduate students
- learning outcomes
- computer science students
- programming course
- engineering students
- virtual reality technology
- virtual environment
- computer science courses
- student success
- learning experience
- computer science curriculum
- augmented reality
- distance learning
- automatic assessment
- computer graphics
- student learning
- engineering courses
- photorealistic
- virtual world
- intrinsic motivation
- three dimensional
- upper level
- computer animation
- college students
- online environment
- high school
- graduate students
- learning environment
- college level
- social cognitive theory
- virtual museum
- african american
- individual differences
- learning styles
- collaborative learning
- e learning
- multi sensory
- university students
- attitudes toward
- teachable agent
- computer science
- virtual humans
- distance education
- interactive virtual
- undergraduate engineering
- tangible user interface
- virtual training
- virtual laboratory
- statistically significant
- learning process
- pattern recognition
- semester long
- visual data mining
- virtual space
- perceived usefulness
- mobile learning
- virtual reality environments
- image processing