DexController : Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience.
Hyeon-Beom YiJiwoo HongHwan KimWoohun LeePublished in: VRST (2019)
Keyphrases
- recognition accuracy
- recognition rate
- virtual reality
- virtual world
- real time
- object recognition
- digital games
- recognition algorithm
- game theory
- virtual environment
- pattern recognition
- video games
- computer games
- feature extraction
- game playing
- real world
- game players
- automatic recognition
- control algorithm
- closed loop
- user experience
- tabu search
- control system
- optimal control
- dynamic model
- educational games
- pid controller
- game design
- optimal strategy
- recognition process
- game tree
- control architecture
- virtual space