From Cards to Digital Games: Closing the Loop.
Andrea ValenteEmanuela MarchettiPublished in: IIAI-AAI (2017)
Keyphrases
- digital games
- educational tool
- computer games
- digital game based learning
- learning tools
- game based learning
- learning environment
- educational games
- learning contexts
- game play
- foreign language learners
- game design
- digital media
- serious games
- educational contexts
- gender differences
- role play
- video games
- secondary school