Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies.
Gwo-Jen HwangSiang-Yi WangPublished in: Comput. Educ. (2016)
Keyphrases
- computer games
- vocabulary learning
- educational software
- pilot study
- language learning
- computer assisted
- school education
- video games
- game design
- student learning
- game play
- board game
- digital games
- learning styles
- learning environment
- mobile learning
- collaborative learning
- commercial games
- educational games
- quest atlantis
- game based learning
- foreign language
- experimental group
- artificial intelligence
- serious games
- distance learning
- learning outcomes
- learning experience
- e learning
- intelligent tutoring systems
- statistically significant
- higher education
- students studying
- learning activities
- games based learning
- science education
- college students
- computer assisted instruction
- science learning
- role play