Display Characteristics Affect Users' Emotional Arousal in 3D Games.
Tao LinAtsumi ImamiyaWanhua HuMasaki OmataPublished in: Universal Access in Ambient Intelligence Environments (2006)
Keyphrases
- touch screen
- real time
- user interaction
- affect detection
- user interface
- collaborative filtering
- game playing
- emotional state
- recommender systems
- end users
- emotion recognition
- visualization tool
- smart phones
- daily life
- behave differently
- single user
- educational games
- video games
- key features
- social media
- video sequences
- social networks