Guess What? A Game for Affective Annotation of Video Using Crowd Sourcing.
Laurel D. RiekMaria F. O'ConnorPeter RobinsonPublished in: ACII (1) (2011)
Keyphrases
- crowd sourcing
- video annotation
- social networking
- video material
- american football
- video sequences
- crowd sourced
- video data
- video content
- video streams
- active learning
- video analysis
- video clips
- video games
- game theory
- video frames
- weakly labeled
- computer games
- multimedia
- metadata
- nash equilibrium
- natural language
- educational games
- game playing
- image annotation
- sports video
- visual concepts
- information integration
- database
- data collection
- data mining