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Procedural Physically based BRDF for Real-Time Rendering of Glints.
Xavier Chermain
Basile Sauvage
Jean-Michel Dischler
Carsten Dachsbacher
Published in:
Comput. Graph. Forum (2020)
Keyphrases
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real time rendering
computer graphics
image synthesis
image based rendering
gpu implementation
frame rate
light source
subsurface scattering
free form
real time
computer vision
image processing
virtual environment
d scene
stereo vision