Rig-space Neural Rendering: Compressing the Rendering of Characters for Previs, Real-time Animation and High-quality Asset Re-use.
Dominik BorerYuhang LuLaura WülfrothJakob BuhmannMartin GuayPublished in: VISIGRAPP (1: GRAPP) (2021)
Keyphrases
- real time
- high quality
- real time rendering
- high fidelity
- computer graphics
- image based rendering
- graphics hardware
- image rendering
- ground truth
- neural network
- computer generated imagery
- frame buffer
- computer animation
- gpu implementation
- image synthesis
- volume rendering
- ray tracing
- image quality
- control system
- search space
- data compression
- low quality
- d scene
- virtual reality
- space time
- image generation
- image based modeling
- image processing