A lazy object-space shading architecture with decoupled sampling.
Christopher A. BurnsKayvon FatahalianWilliam R. MarkPublished in: High Performance Graphics (2010)
Keyphrases
- object model
- parameter space
- shape from shading
- d objects
- search space
- real time
- computer graphics
- single image
- complex objects
- monte carlo
- low dimensional
- management system
- surface shape
- object tracking
- random sampling
- objects moving
- minimum bounding
- object segmentation
- data objects
- lighting conditions
- viewpoint
- moving objects
- object recognition