How you tell your computer what you mean: Ostension in interactive systems.
James A. GalambosEloise S. WiklerJohn B. BlackMarc M. SebrechtsPublished in: CHI (1983)
Keyphrases
- interactive systems
- human computer interaction
- user interface
- digital entertainment
- databases
- computer systems
- computer controlled
- social intelligence
- mobile devices
- video sequences
- case study
- intelligent tutoring systems
- personal computer
- computer programs
- decision trees
- website
- decision making
- artificial intelligence