The use of interactive screencasts to promote active and engaged learning in the Further Education mathematics classroom: A descriptive case study from North East England.
Raphael EichieRebecca StrachanPublished in: FIE (2021)
Keyphrases
- elementary school
- interactive learning
- learning process
- case study
- online learning
- mathematics education
- learning community
- mobile learning
- secondary school
- digital games
- computer assisted instruction
- multimedia courseware
- promote learning
- problem based learning
- blended learning
- cooperative learning
- collaborative learning
- primary school
- teaching learning
- role play
- fourth grade
- learning sciences
- mobile technologies
- teacher education
- educational settings
- hybrid learning
- young children
- higher education
- distance learning
- computer based training
- interactive learning environments
- student engagement
- serious games
- game based learning