The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Sylvester ArnabKatherine BrownSamantha ClarkeIan DunwellTheodore LimNeil SuttieSandy LouchartMaurice HendrixSara de FreitasPublished in: Comput. Educ. (2013)
Keyphrases
- serious games
- learning scenarios
- classroom setting
- game development
- special education
- learning processes
- mobile technologies
- design principles
- technology enhanced learning
- game play
- virtual environment
- computer games
- video games
- classroom environment
- case study
- educational games
- distance learning
- software engineering
- development process
- learning tools
- web based courses
- mobile phone