Modeling the dynamics of classroom education using teaching games.
Michael C. FrankPublished in: CogSci (2014)
Keyphrases
- digital games
- elementary school
- teacher education
- learning environment
- secondary school
- classroom teaching
- blended learning
- primary school
- teaching methods
- e learning
- technology enhanced
- information literacy
- learning games
- teaching learning
- online learning
- higher education
- preservice teachers
- student centered
- distance learning
- communication skills
- web based learning
- science teachers
- online education
- educational technology
- teacher training
- technology supported
- teaching strategies
- virtual classroom
- tablet pc
- project based learning
- serious games
- learning community
- distance education
- learning process
- technology integration
- educational practices
- classroom instruction
- cooperative learning
- hong kong
- early childhood
- games based learning
- collaborative learning
- game design
- educational games
- learning sciences
- game based learning
- post secondary
- learning experience
- computer games
- video games
- education programs
- computer based training
- classroom activities
- instructional technology
- mathematics education
- computer based learning
- hybrid learning
- digital technologies
- classroom environment
- problem based learning
- science education
- high school
- computer science education
- student learning
- school teachers
- elementary school students
- pedagogical approaches
- professional development